3/19/2025 – Berkshire Gamers Session Report #25-11

22 for request night on 3/19/2025 at the UNO Park Community Center
Welcome to Christof (friend of Zach) on his first visit
3/19/2025 @ Uno Park Community Center
IN: Steve & Sandy, Sean & Wendy, Tim, Armando, Ethan & Amy, Tony & Rachel, Matt, Zach, Chris, Christopher M, Quinn, Nicole, Julie, Rob, Danny, Anna & Peter, Christof
ON OUR TABLES:
Rainbow (led by Nicole) 2024 single deck quick playing hand management card game from Japan. Players play solo cards, sets, or runs to win points on cards in the center of the table. The cards that were played in the previous round are the NEW points available to win in the next round. Most points at the end of the game wins!
Compile Main 1 (led by Tim) 2024 dueling game where players are competing Artificial Intelligence factions trying to understand the world around them. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols’ command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. The base game includes a dozen protocols and there is a first ‘Aux 1’ expansion which adds Love, Hate and Apathy to the mix. Each protocol has 6 cards of various strengths. Fans of ‘Air, Land and Sea’ should enjoy this game.
Ginkgopolis (led by Zach) 2012 drafting and area control/influence game where players are urban planners. City tiles come in three colors: yellow, which provides victory points; red, which provides resources; and blue, which provides new city tiles. Some tiles start in play, and they’re surrounded by letter markers that show where new tiles can be placed. Players start with three Character cards which grant them starting resources and bonuses to power their game actions. On a turn, each player chooses a Construction or Urbanization card from his hand simultaneously. Players reveal these cards, adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in a player’s hand that doesn’t get played is passed on to one’s left-hand neighbor. When a player builds over a tile, its “power” card is added to their tableau, which provides additional abilities during the game, allowing players to scale up their building and point-scoring efforts.
The Manhattan Project: Energy Empire (led by Matt) 2016 standalone worker placement, tableau-building, and resource management game set in the Manhattan Project universe.  Each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy. The price of oil is going up, and nuclear energy is the wave of the future. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling “energy dice” that represent nuclear, coal, oil, solar, and other forms of energy.
Crokinole (led by Ethan) 1876 traditional Canadian two- or four-player dexterity game, played on a circular wooden board, with 3 rings and an inner recessed ‘bullseye’. A ring of posts is set around the inner circle, which functions as an obstacle to reach this area. Playing pieces are wooden circular disks similar to checkers pieces. Players take turns shooting disks across the board by flicking them with their fingers in an effort to land them in the highest scoring ring on the board, the highest score (20 points) achieved by shooting a disk into the centre, recessed hole. From the outside in, rings are worth 5, 10, 15 points. Each disk to be shot must be placed on the outer boundary and within the shooting player’s quadrant. If there are no opponent’s disks on the board, the shot disk must land in the inner ring or it is removed. If there is an opponent’s disk on the board, the shot disk must hit an opponent’s piece, either directly, or by bumping another disk into it. Disks landing in the centre hole are removed and scored at the end of the round. Disks that lie outside–or are touching–the outer boundary after each shot are removed from play for the round.
Scout (led by Tony) One of the 3 finalists for the 2022 SdJ award for best family game. It is a shedding/climbing card game with unique double numbered cards that can be flipped. Cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand. More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10.  Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand. On a turn, a player takes one of two actions:

• Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they’re playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves.

• Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn’t beaten.

Once per round, a player can scout, then immediately play.

When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins.

Medici (led by K-ban) 1995 Reiner Knizia classic perceived value auction game played on the original German Amigo edition.(since reprinted several times since the original went OOP) Bid to your opponent’s ‘point of pain’ in a series of once around auctions…where players are securing cargo both for the products and for bulk weight. You are bidding with your VPs so some self-control is imperative.
Take It Easy (led by Tim) 1983 puzzle game that is a true multi-player solitaire, in which each player individually completes a hexagon-shaped board with spots for 19 hexagon tiles. There’s no limit to the number of players provided you have enough copies on hand. One person (the caller) draws a tile randomly and tells the others which of the 27 tiles featuring colored/numbered lines crossing in three directions, with numbers from 1 to 9, it is. “The 9-8-7,” for example. Each player then chooses which empty spot on his own board he’ll play the 9-8-7. This is repeated until the boards are filled.

The idea is to complete same-numbered lines across your board. Scoring is calculated by multiplying the number on the tile with the number of tiles in the completed line. A complete column of three 9s is worth 27, for example…but a lot of players will hope for five 9s to fill the big column down the middle. It is often compared to Bingo because of the familiar pattern of a number being called and then everybody looking at their cards to play it, and then scoring if a line is completed. But that’s as far as the comparison goes. Bingo is sheer luck; Take It Easy is a game of skill.

Railroad Ink (led by Ethan) 2018 multiplayer puzzle game where the player’s goal is to connect as many exits on their board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. Players have to draw these routes on their erasable boards to create transport lines and connect their exits, trying to optimize the available symbols better than their opponents. The more exits connected, the more points scored at the end of the game, but players lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route?  There are now 4 versions of the game – red, blue, yellow and green – each with their own expansions.
Bosa (led by K-ban) 2024 very accessible drafting and tableau building card game.  Be the player with the most points by strategically placing building cards into your 4×4 townscape to gain coins, resources, and points. Each building will have an action that you take in the order of placement in the row or column that you choose. You also select 2 of the 4 goal cards to score extra points at the end of the game. If you like Point City, Middle Ages and Splendor, this 45 minute Gateway game will appeal to you.
Ticket to Ride: India (led by Rachel) 2011 2nd expansion map to Alan R Moon’s classic train game.  On this game board for 2-4 players, in addition to scoring points for claiming routes and completing tickets, a player can also score points in two other ways. First, the player with the longest continuous path of trains receives a ten point bonus. Second, each player scores bonus points for connecting the cities on one or more tickets with two distinct routes. The first two such tickets earn five additional points each, and the next three earn ten points each for a maximum bonus of 40 points.
The Gang (led by Ethan & Tony) 2024 co-operative version of Texas Hold’em where players bet on how good they think their hand of cards will be relative to the other players, then try to make their predictions a reality. Early in a round, without talking to each other, each player chooses a chip indicating how good they think their hand is. Then they begin dealing cards into the middle of the table and have a chance to reassess their hands as more cards are revealed. At the end of the round, players see whether they correctly evaluated their hand. If all players did, you get to open one of the bank vaults! If not, you trip the alarm! If you manage to open three vaults before you trip the alarm three times, your gang wins!
Xenon Profiteer (led by Sean) 2015 highly thematic, deck-deconstruction, euro game in which each player takes control of their own Air Separation Facility and distills Xenon from their Systems to complete lucrative contracts. Players will also physically expand their facility by building upgrades, pipelines, and acquiring new contracts and connecting them to their Center Console. In a decidedly different take on the classic deck-building format, it not only actively encourages players to remove cards from their decks, it is absolutely essential in order to isolate Xenon. Each turn begins by strategically removing cards from one’s hand (and deck) through Distilling based on the real-world hierarchy of elements. The goal: only have Xenon remaining in your hand. The problem is, of course, the only way to gain more Xenon, is to bring in more AIR. And AIR is composed of all kinds of other pesky elements that make isolating Xenon difficult.

To combat this, players will need to Buy powerful upgrade cards for their facility in order to become more efficient. These upgrade cards can either be purchased for a lower cost and placed into one’s system (deck) or installed directly to one’s facility to be used every turn for the remainder of the game. After a player has either completed five contracts or installed five upgrades, the game end is triggered and the player with the most Xenon points is the winner.

Steve

22 for request night on 3/19/2025 at the UNO Park Community Center Welcome to Christof (friend of Zach) on his first visit 3/19/2025 @ Uno Park Community Center IN: Steve & Sandy, Sean & Wendy, Tim, Armando, Ethan & Amy, Tony & Rachel, Matt, Zach, Chris, Christopher M, Quinn, Nicole, Julie, Rob, Danny, Anna & Peter,…

22 for request night on 3/19/2025 at the UNO Park Community Center Welcome to Christof (friend of Zach) on his first visit 3/19/2025 @ Uno Park Community Center IN: Steve & Sandy, Sean & Wendy, Tim, Armando, Ethan & Amy, Tony & Rachel, Matt, Zach, Chris, Christopher M, Quinn, Nicole, Julie, Rob, Danny, Anna & Peter,…

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